# File: limits.txt

# This file is used to initialize the "lib/data/limits.raw" file, which is
# used to initialize the "array sizes" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# Version stamp (required)

V:0.3.6

# Maximum number of feature types
M:F:80

# Maximum number of object kinds
M:K:551

# Maximum number of artifacts
M:A:167

# First Normal Artifact
S:A:31

# Maximum number of classes
M:C:8

# Maximum number of ego-item types
M:E:128

# Maximum number of prefix types
M:X:21

# Maximum number of monster races
M:R:668

# Maximum number of monster uniques
M:U:108

# Maximum number of vaults
M:V:38

# Maximum number of player races
M:P:15

# Maximum number of player history lines
M:H:210

# Maximum number of owners per store
M:B:5

# Maximum number of quests (including random quests)
M:Q:128

# Maximum number of objects
M:O:512
# Old Vanilla value - might be necessary on older computers
# M:O:256

# Maximum number of monsters
M:M:1024
# Old Vanilla value - might be necessary on older computers
# M:M:512

# Array sizes (in bytes) for some initialization stuff
#

# Size of the "fake" array for reading in names of monsters, objects,
# artifacts, store-owners, player-races, ...
M:N:20480

# Size of the "fake" array for reading in the descriptions of monsters,
# vaults, and the player-histories
M:T:61440
